![]() ![]() So… almost none of this seemingly connects to Dying Light 2. Though, whether you’re the Patient Zero for Dying Light 2 remains to be seen. ![]() Your reward is you become Patient Zero, a new source of infection. You can kill everyone for the greater good.Īlternatively, you can choose to fight her instead. There’s this whole deal about a prophecy, but the plot’s already gone off the rails, psychic zombie lady makes the most sense, and there’s no real way to escalate this. So, you have a choice of whether or not to help her nuke the entire region, both the valley and the city, to cleanse the earth. Though the controls have aged a bit, Dying Light remains a novel experience, not due to first-person zombie bashing’n’slashing, but rather its verticality. The challenge of Dying Light: The Following is it’s trying to follow up one of the best open-world urban exploration games in years. So, of course, you parkour your ass over there and find there’s some mysterious cult allegedly achieving these wonders. ![]() Rumor carried by a dying smuggler reveals that someone has allegedly found a way to stop the virus from infecting farmers in a neighboring farm valley just outside the city. With Antizen drops stopping and more citizens falling to the “Harran Virus,” time is running out for Kyle’s friends in the city. Set after the events of the main game and its other extensive free and paid DLC mini-expansions, The Following sees protagonist Kyle Crane seeking a cure. Maybe it fills a gap in the original campaign’s story or offers a new protagonist’s perspective, but these narratives rarely matter. Normally when a game like this receives an actual expansion pack, it’s some standalone experience. However, Dying Light: The Following already exists, and that story expansion seems to make a sequel… unnecessary? Or maybe The Following itself is unnecessary? Dying Light 2 Stay Human is just about here at last as the shiny sequel to Dying Light. ![]()
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